Game Development Laboratory (GameLab)
GAME Lab is a research laboratory that focuses on the development of innovative projects in the field of Graphics, Animation, Multimedia and Entertainment (hence, GAME lab). Formerly DLSU Game Development Laboratory, it was rebranded in January 2018, with its focus realigned to specialize in other creative fields of Computer Science. Currently, the active projects in GAME lab are: Eagle-Eye, a mobile image enhancement system, and recently started augmented-reality projects.
As a research laboratory for game development, the lab participates in an annual game competition, GAMEON where games made by students are showcased in an exhibit at Electronic Sports and Gaming Summit (ESGS).
GAME lab has received the Most Innovative Award last GAMEON 2018 with the game, “Jank Fu”, and GAMEON 2017, with the game, “War Tactics AR”. GAME lab explores virtual/augmented/mixed reality systems through various experimental projects. See the sample projects below:
- Eagle-Eye HD Camera (downloadable at Google Play)
- Physics Simulation in an Augmented-Reality Environment (Prototype)
- Using Physical Markers for Pathfinding in Agents (Prototype)
For more information, follow GAME lab in its official Facebook page: https://www.facebook.com/DLSUGAMELab.
Our Vision
We are a research laboratory that develops interactive applications, promotes innovation, and nurtures creative talent in the fields of graphics, animation, multimedia, and entertainment.
Our Mission
Develop – We foster a culture of curiosity and learning for the development of interactive applications that have positive impact to society.
Promote – We aim to encourage the participation in high-level research and collaboration with other researchers.
Nurture – We strive to provide an environment for researchers to combine creative talent with technology through the development of tools and techniques targeted towards graphics, animation, multimedia, and entertainment.
Research Group (Faculty)
- Neil Patrick A. Del Gallego (Ph.D. Computer Science Candidate, De La Salle University)
- Conrado D. Ruiz (Ph.D. Computer Science, National University of Singapore)
- Christian Terrence B. Esguerra (M.Sc. Computer Science, De La Salle University)
Research Activities
GAME Lab is divided into the following tracks: Graphics, Animation, Multimedia, and Entertainment.
Eagle-Eye 2.0: Towards a Robust Mobile Image Enhancement
Track: Multimedia
Research Theme: Sustainability, the Environment, Energy
The research project, named “Eagle-Eye 2.0: Towards a Robust Mobile Image Enhancement” is an improvement of a successful research work, titled “A Technical Framework for Multiple-Image Super-Resolution on Mobile Devices”. This research aims to improve the previous framework for implementing a mobile multiple-image super-resolution (MMISR) for portable devices.
There are two proposed systems. The first implementation is to create a more robust image alignment algorithm, that also considers moving objects and removes the “ghosting” and blurring effects through inpainting. The second implementation allows image quality transfer from one device with capable hardware camera, to another device with lesser capable camera. Aside from publishing this work, the software prototype “Eagle-Eye HD Camera” will be updated in Google Play Store, which is freely available for Android devices. As part of improving the quality of the system, existing modules will be optimized and sped up by delegating some of the tasks in the GPU of a mobile device.
Visual Effects Showcase
Track: Graphics and Animation
Research Theme: Living Culture and Contemporary Societies
This area consists of various short projects selected from top students of GAMEDEV (Game Development), where they are required to produce their own scene composition that utilizes various computer graphics techniques through a game engine, such as realtime/baked lighting, global illumination, physically-based materials, and reflection probes. Students who developed outstanding projects are invited to continue their work at GAME lab.
Games Using Innovative Technologies
Track: Entertainment
Research Theme: Living Culture and Contemporary Societies
This area consists of various short projects selected from top students of GAMEDEV (Game Development), where they are required to produce their own scene composition that utilizes various computer graphics techniques through a game engine, such as realtime/baked lighting, global illumination, physically-based materials, and reflection probes. Students who developed outstanding projects are invited to continue their work at GAME lab.